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First Aid
- Assemble a First Aid Kit
- Check Flashlight Battery
- Practice Basic CPR
- Restock Your First Aid Kit
- Dispose Expired First Aid Supplies
- Sanitize Your CPR Pocket Mask
- Stop a Nosebleed
- Treat a Minor Burn
- Practice Basic Wound Care
- Change a Bandage
- Bag Used Bandages
- Remove a Splinter
- Splint a Minor Fracture
- Quest link: /quests/firstaid/assemble-kit
- Unlock prerequisite:
requiresQuests:welcome/howtodoquests
- Dialogue
requiresItemsgates:pack→ "Kit already packed and labeled" - first aid kit ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- dChat ×1, dUSD ×1000
- Processes used:
- wash-hands
- Requires: sink ×1
- Consumes: liquid soap ×1, paper towel ×1
- Creates: none
- dry-hands
- Requires: sink ×1
- Consumes: paper towel ×1
- Creates: none
- pack-first-aid-kit
- Requires: none
- Consumes: adhesive bandages ×1, sterile gauze pads ×1, antiseptic wipes ×1, nitrile gloves (pair) ×1
- Creates: first aid kit ×1
- wash-hands
- QA notes:
- Main path is now prep → inspect → pack → safety-check with an explicit evidence gate (
pack-first-aid-kitor existing first aid kit item). - Troubleshooting branches include hygiene reset (
restart-hygiene) and replacement loop (replace) before completion. - Finish is blocked until storage safety is verified (
safety-check/relocate).
- Main path is now prep → inspect → pack → safety-check with an explicit evidence gate (
- Quest link: /quests/firstaid/flashlight-battery
- Unlock prerequisite:
requiresQuests:firstaid/assemble-kit
- Dialogue
requiresItemsgates:setup→ "Gear staged and meter configured" - red flashlight ×1, digital multimeter ×1, 9 V battery ×1measureprocess option → "Run measurement and log reading" - red flashlight ×1, digital multimeter ×1, 9 V battery ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- first aid kit ×1
- Processes used:
- check-flashlight-battery
- Requires: red flashlight ×1, digital multimeter ×1, 9 V battery ×1
- Consumes: none
- Creates: none
- check-flashlight-battery
- QA notes:
- Expanded from a one-hop measurement to setup → measurement → interpretation → beam verification.
- Added a safety stop branch for corrosion/damaged leads and a troubleshooting re-measure loop.
- Completion now expects both mechanics-backed evidence (
check-flashlight-battery) and an operational readiness confirmation.
- Quest link: /quests/firstaid/learn-cpr
- Unlock prerequisite:
requiresQuests:firstaid/assemble-kit
- Dialogue
requiresItemsgates:prep-gear→ "Gear staged and emergency call sequence reviewed" - first aid kit ×1, nitrile gloves (pair) ×1, CPR pocket mask ×1, CPR training manikin ×1, antiseptic wipes ×1practiceprocess option → "Complete the practice cycle" - first aid kit ×1, nitrile gloves (pair) ×1, CPR pocket mask ×1, CPR training manikin ×1, antiseptic wipes ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- first aid kit ×1
- Processes used:
- practice-cpr
- Requires: first aid kit ×1, nitrile gloves (pair) ×1, CPR pocket mask ×1, CPR training manikin ×1
- Consumes: none
- Creates: none
- practice-cpr
- QA notes:
- Added explicit scene safety triage (
scene-check) with a non-completing safety stop loop. - Added staged evidence progression (
prep-gearitem gate +practice-cprprocess evidence) before debrief and finish. - Added troubleshooting/recovery loops for missing supplies (
resupply) and technique drift (technique-fix) before completion.
- Added explicit scene safety triage (
- Quest link: /quests/firstaid/restock-kit
- Unlock prerequisite:
requiresQuests:firstaid/assemble-kit
- Dialogue
requiresItemsgates:replace→ "Core supplies replaced" - adhesive bandages ×1, sterile gauze pads ×1, antiseptic wipes ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- first aid kit ×1
- Processes used:
- wash-hands
- Requires: sink ×1
- Consumes: liquid soap ×1, paper towel ×1
- Creates: none
- wash-hands
- QA notes:
- Main path now enforces audit → replacement → readiness verification instead of a single-step completion.
- Includes contamination recovery (
sanitize-reset) and shortage troubleshooting (shortage) loops. - Completion is gated on required replacement items and a final operational readiness check.
- Quest link: /quests/firstaid/dispose-expired
- Unlock prerequisite:
requiresQuests:firstaid/restock-kit
- Dialogue
requiresItemsgates:sort→ "Expired supplies are bagged and labeled" - first aid kit ×1, nitrile gloves (pair) ×1, safety goggles ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- adhesive bandages ×1
- Processes used:
- wash-hands
- Requires: sink ×1
- Consumes: liquid soap ×1, paper towel ×1
- Creates: none
- wash-hands
- QA notes:
- Reworked to a multi-step audit (
prep→sort→verify) with a resettable hygiene path. - Added contamination spill handling (
escalate) that forces cleanup and safe re-entry before progressing. - Completion now requires mechanics-backed disposal evidence and a final verification checkpoint instead of a single-step pass.
- Reworked to a multi-step audit (
- Quest link: /quests/firstaid/sanitize-pocket-mask
- Unlock prerequisite:
requiresQuests:firstaid/learn-cpr
- Dialogue
requiresItemsgates:prep→ "Mask passes inspection and station is ready" - first aid kit ×1, CPR pocket mask ×1sanitize→ "Soak timed, rinsed, and drying on a clean surface" - CPR pocket mask ×1, nitrile gloves (pair) ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- antiseptic wipes ×1
- Processes used:
- None
- QA notes:
- Expanded flow to
prep→sanitize→verifywith documented contact-time evidence before completion. - Added contamination recovery loop (
contaminated) and damaged-mask safety branch (replace). - Completion now requires dry/odor-free verification rather than a single post-clean click-through.
- Expanded flow to
- Quest link: /quests/firstaid/stop-nosebleed
- Unlock prerequisite:
requiresQuests:firstaid/restock-kit
- Dialogue
requiresItemsgates:pressure-round-one→ "Completed first 10-minute pressure cycle" - first aid kit ×1, sterile gauze pads ×1, nitrile gloves (pair) ×1check-result→ "Bleeding slowed and is nearly stopped" - antiseptic wipes ×1pressure-round-two→ "Second pressure cycle complete" - sterile gauze pads ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- adhesive bandages ×1
- Processes used:
- stop-nosebleed
- Requires: first aid kit ×1
- Consumes: nitrile gloves (pair) ×1, sterile gauze pads ×1, antiseptic wipes ×1
- Creates: none
- stop-nosebleed
- QA notes:
- Added explicit red-flag safety screen (
safety-screen) with mandatory escalation path (escalate). - Added interpret-and-retry structure (
check-result→pressure-round-two→post-second-check) for persistent bleeding. - Completion now requires either successful aftercare verification or emergency escalation after the two-cycle limit.
- Added explicit red-flag safety screen (
- Quest link: /quests/firstaid/treat-burn
- Unlock prerequisite:
requiresQuests:firstaid/stop-nosebleed
- Dialogue
requiresItemsgates:dress→ "Dressing applied with clean supplies" - first aid kit ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- adhesive bandages ×1
- Processes used:
- None
- QA notes:
- Added severity triage safety gate with an explicit emergency escalation endpoint (
escalate). - Added cooling recovery branch (
retry-cooling) with reassessment loop before dressing. - Completion requires kit-backed dressing evidence and a monitor/escalate branch for worsening symptoms.
- Added severity triage safety gate with an explicit emergency escalation endpoint (
- Quest link: /quests/firstaid/wound-care
- Unlock prerequisite:
requiresQuests:firstaid/learn-cpr
- Dialogue
requiresItemsgates:clean→ "Complete cleaning protocol" - liquid soap ×1, nitrile gloves (pair) ×1, antiseptic wipes ×1, antibiotic ointment packet ×1, adhesive bandages ×1, biohazard waste bag ×1dress→ "Bandage applied and bleeding controlled" - first aid kit ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- antiseptic wipes ×1
- Processes used:
- clean-minor-cut
- Requires: first aid kit ×1, sink ×1
- Consumes: nitrile gloves (pair) ×1, antiseptic wipes ×1, adhesive bandages ×1, liquid soap ×1, biohazard waste bag ×1
- Creates: none
- clean-minor-cut
- QA notes:
- Added triage safety gate (
triage) and explicit non-home-care escalation endpoint (escalate). - Added contamination troubleshooting loop (
reclean) that forces a full clean-and-redress retry. - Completion now requires a verification checkpoint (
verify) with warning-sign routing instead of direct finish.
- Added triage safety gate (
- Quest link: /quests/firstaid/change-bandage
- Unlock prerequisite:
requiresQuests:firstaid/wound-care
- Dialogue
requiresItemsgates:prep→ "Already washed and gloved" - nitrile gloves (pair) ×1change→ "Do a full clean-and-redress cycle" - antiseptic wipes ×1, adhesive bandages ×1change→ "Bandage swapped with clean supplies" - first aid kit ×1, adhesive bandages ×1verify→ "Dressing is secure and clean" - first aid kit ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- first aid kit ×1
- Processes used:
- wash-hands
- Requires: sink ×1
- Consumes: liquid soap ×1, paper towel ×1
- Creates: none
- clean-minor-cut
- Requires: first aid kit ×1, sink ×1
- Consumes: nitrile gloves (pair) ×1, antiseptic wipes ×1, adhesive bandages ×1, liquid soap ×1, biohazard waste bag ×1
- Creates: none
- wash-hands
- QA notes:
- Added explicit safety triage (
assess) with non-completing escalation path (safety-stop) for worsening symptoms. - Completion now requires prep + care + verification, with mechanics-backed evidence from item gates and a clean-and-redress process option.
- Added contamination and adhesion failure recovery loop (
troubleshoot) that routes through hygiene reset before reattempt.
- Added explicit safety triage (
- Quest link: /quests/firstaid/dispose-bandages
- Unlock prerequisite:
requiresQuests:firstaid/change-bandage
- Dialogue
requiresItemsgates:prep→ "Supplies staged" - nitrile gloves (pair) ×1, biohazard waste bag ×1bag→ "Bag sealed and leak-free" - biohazard waste bag ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- adhesive bandages ×1
- Processes used:
- wash-hands
- Requires: sink ×1
- Consumes: liquid soap ×1, paper towel ×1
- Creates: none
- wash-hands
- QA notes:
- Reworked to containment sequence (
prep→bag→verify) instead of single-step disposal. - Added leak/exposure troubleshooting (
recover) with required hygiene reset process before retry. - Added a safety escalation stop (
safety-stop) for exposure incidents that should not complete in-quest.
- Reworked to containment sequence (
- Quest link: /quests/firstaid/remove-splinter
- Unlock prerequisite:
requiresQuests:firstaid/wound-care
- Dialogue
requiresItemsgates:prep→ "Prep complete with available kit" - precision tweezers ×1, antiseptic wipes ×1, nitrile gloves (pair) ×1remove→ "Splinter removed and site cleaned" - precision tweezers ×1, antiseptic wipes ×1verify→ "Site looks clean and controlled" - first aid kit ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- first aid kit ×1
- Processes used:
- wash-hands
- Requires: sink ×1
- Consumes: liquid soap ×1, paper towel ×1
- Creates: none
- wash-hands
- QA notes:
- Added front-loaded safety triage (
assess) and clinician escalation branch (safety-stop) for deep-risk cases. - Added troubleshooting branch (
recover) for broken/retained fragments with enforced clean retry loop. - Completion now requires a post-removal verification gate in addition to removal evidence.
- Added front-loaded safety triage (
- Quest link: /quests/firstaid/splint-limb
- Unlock prerequisite:
requiresQuests:firstaid/wound-care
- Dialogue
requiresItemsgates:wrap→ "Splint secured for circulation check" - first aid kit ×1, sterile gauze pads ×1
- Grants:
- Dialogue options/steps grantsItems: None
- Quest-level
grantsItems: None
- Rewards:
- first aid kit ×1
- Processes used:
- None
- QA notes:
- Added front-loaded risk triage (
assess) and emergency safety stop branch (emergency). - Added circulation verification gate (
circulation-check) with troubleshooting loops (retry-wrap,loosen-recheck). - Completion now requires post-splint circulation checks instead of immediate single-step finish.
- Added front-loaded risk triage (
- Cross-quest dependencies: follow quest unlocks in order; each quest above lists exact
requiresQuestsand inventory gates that must be present before completion paths appear. - Progression integrity checks: verify each process-backed step can be completed either by running the process or by satisfying the documented continuation gate items.
- Known pitfalls: repeated processes may generate stackable logs or outputs; validate minimum item counts on continuation options before skipping process steps.
First Aid quests build practical progression through the first aid skill tree. This page is a QA-oriented map of quest dependencies, process IO, and inventory gates.
