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v3 Release State
- The quest + inventory + process loop is fully in scope for v3.
- Official content now includes 248 quests across 19 quest trees (current v3 branch snapshot).
- Quest details render from canonical quest JSON, including branching dialogue, rewards, and requirements.
- Completionist Award III (
completionist/award-iii) is in the v3 capstone lane and remains part of launch sign-off (not a v3.1 deferral); the canonical item is created byassemble-completionist-award-iii, and quest completion does not grant a second copy. /processes/gamesaves/cloudsync/contentbackup/stats/achievements/leaderboard/titles/toolbox/settings- Players can create custom quests at
/quests/create. - Players can create custom items at
/inventory/create. /items/createremains available as a legacy alias that resolves to the same custom item form.- Players can create custom processes at
/processes/create. - Players can manage custom content from each matching
/manageroute. - Players can export/import custom content bundles from
/contentbackup. - Players can submit bundles through
/bundles/submit. - v3 uses IndexedDB as primary storage.
- Legacy upgrade flows support v1 cookie saves and v2 localStorage saves.
- Save portability is available through
/gamesavesplus optional/cloudsyncautomation. - v3 includes persona-style chat experiences (for example Sydney, Nova, Hydro).
- OpenAI-only chat is the supported provider path in v3.
- Chat surfaces include
/chatand/dchat. /guildsremains marked as coming soon in menu navigation.- Leaderboard framing exists, but full guild mechanics are not live yet.
/locationsremains marked as coming soon in menu navigation.- token.place integration exists behind flags but remains disabled for the v3 launch release.
- token.place activation is deferred to v3.1 in the follow-up track and is not a v3 launch gate.
- Current status is tracked at /docs/token-place.
- dUSD, dWatt, and dCarbon are in-game progression currencies (not on-chain tokens).
- localStorage is no longer the primary save layer.
- Legacy artifacts are migration sources, not active state.
- v2 localStorage-first saving is replaced by IndexedDB-first persistence in v3.
- Cookie-based v1/v2 save behavior is migration-only and no longer an active save path.
- Legacy token/currency assumptions from pre-v3 docs are not applicable to v3 progression.
- Route is reachable and not marked coming soon.
- Behavior matches implemented behavior.
- Partially-live systems clearly call out live vs deferred scope.
- Linked docs avoid duplicate guidance and defer to canonical pages for details.
v3 Release State
This page is the source-of-truth snapshot for v3 release scope and current release-state limits. Use it alongside the v3 release notes at /docs/changelog/20260401 and the full release QA checklist in docs/qa/v3.md.
v3 in-scope systems
Core gameplay and progression
Navigation and utility surfaces
The More menu includes in-scope routes for:
Custom content tooling (headline v3 feature)
Save safety and migration
NPC chat and AI
Deferred or intentionally limited in v3
Guild gameplay
Locations destination
token.place integration
What changed from earlier versions
v2-only mechanics removed / not applicable in v3
Documentation quality gate for v3 changes
When changing gameplay docs, verify all of the following:
